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Even my mother knows how to turn a PC off, and let's face it - any game that thinks a PC audience is liable to randomly jab at the power button is far away from home. Please don't turn off your PC' as a console hangover. The people who did conversion are sucfi monunx'iital idiots that on the save-screen, they have the gall to say, Now saving. It's also not a PC game - it's a console game that's practically (and 1 say practically' when I mean 'completely') impossible to play with mouse and keyboard. This latter half of the game certainly looks more in-depth than previously expected, and builds on the turf-war concept that San Andreas first mooted, yet failed to capitalise on. This kind of gameplay features more as you progress in the game in latter stages an empire-management screen gives you access to all kinds of details and stats on your business fronts, including the option to fortify them against enemy attacks with security cameras and hired goons. Across the city's four conquerable turfs, one of the most interesting locales is the harbour, where you can hitch a boat and cast-off for some island-to-island drug smuggling action.
The Drugs Do WorkĪrguably the most crucial element of GTA's success has been the series' intricate and believable game worlds, and Scarface thus follows suit with its own massive rendition of Miami.
This is just one example of how Radical is bringing the world to the player.
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In Scarface, some quick side-menu magic has Tony flick out his cell-phone and call his driver, who quickly rolls up the street with your car of choice, loaded full of pump-action goodies thanks to your equally-useful arms dealer. One particular issue they had with Grand Theft Auto is the large amount of fetching in the game, which sometimes has you skipping across town just to get a pistol from behind a dumpster. The team at Radical haven't spent the entire time studying Al Pacino's eyebrow movements though - they've also conjured up some genuine improvements over the standard GTA formula. We had to work around things like that to satisfy the licence owners." He's not a generic thug, so you can't just mow down a bunch of pedestrians - Tony won't let you do that.
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We do keep a lot of the themes from the movie going though, such as Tony's sense of family and his moral code. "While cocaine is everywhere, it's not a gameplay feature and the anti-drug message isn't a main theme. It may not be a subtle message, yet Weber acknowledges that little of it will make it to his finished game. But we've got new dialogue from Robert Loggia (Frank Lopez in the movie, now the game's narrator), and Stephen Bauer (Tony's compadre, Manny), as well as new characters played by Janies Woods, Michael York and Cheech & Chong."īut surely what Coppola said about games trivialising their subject applies equally well to this game - what, for ice, of the movie's underlying anti-drugs message? Remember that Tony's sister gets riddled with bullets because his nose is buried in a pile of coke so big he can't see the approaching gunman. It simply didn't make sense to have Pacino doing it. We've got 30,000 lines of dialogue in the game - that's 10-15 days of solid studio work just for Tony's character. "His digital likeness, the choice of actor to play him. "Pacino approved a lot of things," recalls Weber. Admittedly, he doesn't say Tony Montana's lines, but he apparently did pick out his own soundalike from a gaggle of 70 Tony-impersonators. The game is quite a bit different.Īnother thing Scarface: TWIY has that The Godfather conspicuously doesn't is Pacino himself. In the film, Tony Montana was first sprayed with semiautomatic gunfire, blasted in the spine with a pump-action shotgun before finally falling 20ft into a concrete fountain with little bits of cocaine dribbling out of his nostrils. VU and Radical have taken the script and ripped out the last page. One in which Tony Montana is alive, and not at all stone-cold dead in a posh paddling pool.